I graduated from Jilin University in 2023 with a Bachelor degree in computer science.
During undergraduate, I also interned at Zhejiang Lab, Huawei and ByteDance.
I am also a member of the PaperABC team on the Bilibili video platform, responsible for sharing cutting-edge research in 3D AIGC.
Welcome to keep following us!
Jul. 2026 One paper is accepted by SIGGRAPH Asia 2026.
Jun. 2026 One paper is accepted by ECCV 2026.
Feb. 2025 One paper is accepted by CVPR 2025.
Jan. 2025 One paper is accepted by ICLR 2025.
Feb. 2024 One paper is accepted by CVPR 2024.
Research
My research interests lie in computer graphics and computer vision. I am particularly focused on 3D content generation and world model. Some of my papers are highlighted.
We propose TexVerse, a large-scale 3D dataset featuring high-resolution textures. TexVerse collects over 858K unique high-resolution 3D models sourced from Sketchfab, including more than 158K models with physically based rendering (PBR) materials.
We reframes artistic style transfer through destylization, a process that removes stylistic elements from artworks to recover clean, style-free content. By constructing the large-scale DST-100K dataset with this approach, we enable a simple feed-forward model that consistently surpasses state-of-the-art methods.
We propose DecoupledGaussian that separates static objects from their contacted surfaces in in-the-wild videos, enabling realistic object-scene interactive simulations.
We propose Diff3DS, a novel differentiable rendering framework for generating view-consistent 3D sketch.
Diff3DS enables end-to-end optimization of 3D sketches via gradients in the 2D image domain, supporting novel tasks like text-to-3D sketch and image-to-3D sketch.